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Breakable lock — deep dive

Last verified: May 2026

What it does

Breakable is the honest compromise lock. You can always disable the block — but the first escape costs a short delay, the second costs longer, the third longer still. The cost compounds until the block effectively becomes Frozen for users who keep trying.

Who it's for

Users who refuse to use locks that lock them out (Frozen, long Timers) because they have legitimate "what if I really need it?" anxiety. Breakable says: yes, you can always get out — but if you're getting out often, the lock notices.

How to configure

  • Set Lock Type to Breakable.
  • Set Break Delay — the base delay applied to the first escape. Default 60 seconds.
  • Save. Escalation is automatic; each subsequent escape multiplies the cost.

When to choose Breakable vs Delay

  • Delay: same cooldown every time. Good if you want a predictable cost.
  • Breakable: escalating cooldown. Good if you want the lock to push back harder when you're losing the battle.
Breakable is the recommended starting lock for users who've tried hard locks and bounced off. The psychological framing — "I can always stop" — is what gets them to actually keep the lock enabled.
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